![]() AMD open source mesa driver's OpenGL performance in linux is way better. Just to be clear, this is a windows only situation. if its still too slow then, unfortunately you would have to do a CPU upgrade (or) play the game in your ps2. you can still use extra rendering threads to speed up the game speed according to your processor. AMD's openGL implementation specifically sucks in windows (but is better in linux) software mode usually resolves all the graphical glitches in cost of more CPU power and forced native resolution. AMD cards are designed in particular for newer APIs, so it tends to do better when running DX12/Vulkan and such. For instance with older API's (openGL, DX9, early DX11 titles) Nvidia runs better because its software based scheduler allows it to thread better thus extracting more performance. I don't want to get into specifics about graphics API because what's faster depends on the task at hand. I personally like using Vulkan when given the option, but its not available on all platforms sometimes, or is not as stable on some platforms. Intel's CPUs can run so hot as of the moment that they litterally created a Sub Zero peltier cooler for extreme overclockers. Unless one has been living under a rock, AMD's processors right now run much cooler than intels. This is what causes texture pop in for some titles.įor AMD gpus for instance, Vulkan is almost a necessity(in windows specifically, its fine in linux) due to the fact that AMD's implementation of OpenGL on the driver side for windows is very slow, and switching from OpenGL to Vulkan can get some users over twice the performance. Vulkan however gets some of the more experimental features, and for emulators one feature would be asynchronous shaders, where the game wont pause to draw the shader, rather it runs the game without the shader and fills in the shader once its complete. In many instances with a Nvidia GPU, OpenGL has good and stable performance, and bugs can be less prone compared to Vulkan. It depends, sometimes features are locked to certain API's and if you value that feature then you have to do so. (#xx) refers to resolved bug tracker issues. This fixes random softlocks in Yoshi's Woolly World (#474)ĭebugger: Fixed incorrect encoding of CR register with non-zero index in compare instructionsĭebugger: Graphic pack codecaves now show up in the module listĭebugger: Added condition registers to the register view For more help on the game, you can check out our detailed Destroy All Humans wiki guides. You can also check out our guide on how you can unlock Pyrokinesis. If you are having issues running the game then you can check out our errors guide. Prevents crashes on drivers that have a low image view limitĬoreinit: Tweaked behavior of MPWaitTaskQ() to prevent it from starving other threads of all CPU time That’s all we’ve got in our Destroy All Humans PC Cheats guide. Vulkan: Reduced number of Vulkan image views created by roughly 50% GfxPack: Fixed a bug where graphic pack logging output would be garbled General: Fixed 'meta.xml missing' error that could occur when trying to install games/updates/dlc This mod replaces many of the 1080p 30FPS pre-rendered FMV cutscenes with re-encoded 60FPS ones.For this, I used Adobe Media Encoder alongside it's OpticalFlow feature. General: Games installed via the file menu will now appear in the game list automatically (previously it was necessary to manually refresh it) General: Added game profile option to overwrite the render API (#238) General: Vulkan is now the default render API And, to help master race users enjoy one of the greatest JRPGs of all time, below you’ll discover some possible solutions for how to fix the cutscene lag conundrum.General: Fixed a crash caused by the separate GamePad view Some games, like Baldurs Gate and Psychonauts are finally getting sequels years after the games were made. Crash Bandicoot, Spyro the Dragon, Abes Odyssey, Spongebob: Battle for Bikini Bottom and Destroy All Humans are a few examples. However, while the release of Persona 4 Golden on PS4 is currently nothing more than a dream, the game is actually now available on PC via Steam. For those unaware, theres been remakes of classic games as of recent. While no one knows if this will or won’t happen, Atlus west will be at the new game + expo on June 23rd so it’s possible an announcement could be made then. ![]() ![]() With the series having been mostly reserved for Sony loyalists, lots of PlayStation 4 gamers are obviously wondering if the expanded edition of the series’ fourth instalment will arrive on console. In an effort to help you enjoy one of Atlus’ best ever games, here you’ll discover some possible solutions to fix the Persona 4 Golden cutscene lag issue on PC. Unfortunately, its arrival hasn’t been entirely smooth as plenty of people have been complaining about its cutscenes lagging. Persona 4 Golden has launched on Steam which is fantastic news as it’s one of the greatest JRPGs of all time.
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